using System;
using Common.Enum;

namespace Common
{
	/// <summary>
	/// Sprite的所有属性
	/// </summary>
	public enum SpritePropertyEnum
	{
		[EnumDescription("攻击力",1)]
		Attack = 1,
		[EnumDescription("防御力",2)]
		Defend = 2,
		[EnumDescription("生命力",3)]
		Life = 3,
		[EnumDescription("速度",4)]
		Speed = 4,
	}
}

